The remaining cards are left undealt and comprise the kitty. Trickster Whist offers a game option to set the number of jokers to 0, 1 or 2 (see Options, below). The Deckīid Whist is commonly played with a 54-card deck: the standard 52-card deck plus two Jokers, one red and one black with the red Joker being the highest rank. The game is over when either team reaches the game-over score (5, 7 or 9) or the negative of the game-over score (−5, −7 or −9). Failure to capture the number of tricks indicated by the bid results in the bid level being subtracted from their score. The team winning the bid and making their bid earns one point for each trick over six. Bid Whistīid Whist is a partnership game where players bid to determine trump, specify the number of tricks they expect the partnership to take, and whether high cards or low cards win the trick (“uptown” or “downtown”). The first team to get to the game-over score (5, 7 or 9), wins. Note that this bonus is earned based on cards dealt, not cards captured. If holding all 4 trump honours, they are awarded 4 points. If enabled, the team holding 3 of the 4 trump honours (Jack, Queen, King, or Ace) is awarded an extra 2 points. For instance, if a team takes 8 tricks, they score 2 points (8 – 6 = 2).Ĭlassic Whist can be played with an optional honours bonus (see Options, below). The team that takes the most tricks each hand is awarded one point for each trick over six. Trump is chosen randomly to be the suit of the last card dealt. It is played with a standard 52-card deck where Ace is high. ![]() Whist is a partnership trick-taking game where players strive to win the most tricks possible. We describe each separately below starting with Classic Whist. Classic Whist does not have bidding whereas Bid Whist does. Trickster Whist offers both Classic Whist and Bid Whist.
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